The only way to gain access to W-Cast or T-Cast on Beryl is through Heaven Mode or the CD move. They can also self imbue themselves with either light or dark for 5 turns if your elemental weapon choices are bad. Unless you make them a dedicated magic damage dealer, this is a great deal, because of how Beryl unlocks W / T-cast. These magic chaining moves utilising Beryl's MAG stat will also factor Dualwield, Elements and Physical killers into account. Beryl's Chaos Wave move is a stacking move that stacks up to a total of 1050%. Their Octaslash move goes up to a 700% modifier and the Divine Ruination move goes up to a 680% modifier. They all have pretty good modifiers and even get a boost at 7*. Beryl is capable of chaining with Chaos Wave, Octaslash and Divine Ruination whereas the latter has a 60% light imperil attached onto it. It is quite confusing trying to explain Beryl without writing 50 paragraphs, so bear with me. Karmic Rhythm makes it a lot easier to use in the early phases as a tank as well as a dedicated breaker. 30 LB crysts in return of a 1530% magic finisher that uses weapon elements and physical killers as well as a ST 3 turn 74% fullbreak? That's pretty good. Fine enough, but their LB turn it up by quite a bit. Exposed Sins / Guilt are both ST 3 turns breaks with either 50% ATK/MAG or DEF/SPR. Throwing in the second role, we have Beryl as a breaker. The added LB fillrate buff is great due to their strong LB. Beryl will come back with a 150% SPR buff and 20% mitigation, which can help out a lot. Afterwards they are still in the AoE cover mode without any buffs and can potentially die again. Sometimes, especially if your gear isn't the best, your magic tank dies and needs to be reraised. Karmic Rhythm grants Beryl a 100% LB fillrate buff, 20% mitigation and 150% SPR buff for 3 turns at the start of the fight including being revival. There will be a few things about it though in the cons section later on.įor both their tank role as well as their breaker role, their auto passive can be incredibly handy. The AoE cover lasts 3 turns and has an average 60% mitigation with a high chance to proc. If you have the gear, you can make them into an evasion provoker as well as magic tank at the same time, though I'd recommend combining their evasion provoke aspects with one of the upcoming roles. The provoke has an added 30% mitigation and lasts 3 turns. Beryl offers both a provoke as well as an AoE magic cover move. If you already have one, it might be worth considering to equip it onto Beryl.Īs a tank, Beryl can be used in multiple ways. With the upcoming NieR rerun a mechanical heart will suddenly proc a lot more often than it normally would. The chance will be doubled with their innate passives, but the chance of doubling counter chances can be applied to other external counter as well. You got a 30% chance when being hit of proccing a 400% SPR 1-hitter or an AoE Curaga, both limited to once per turn though. While their counters aren't amazing, they certainly aren't bad. One materia slot and you got yourself a total of 80% HP, 50% MP, 130% MAG and 150% SPR as well as high physical evasion, stop resistance etc.Īs we move on Beryl will start to have more tank aspects so in case you didn't know already, Beryl is partially a magic tank, thus having counters on them can be a big deal. Once you equip that you get an additional 30% HP/MP, 30% physical evasion, some light / dark resistance and stop immunity, which frankly is a great deal. Beryl's TMR is a 20% HP, 30% MAG/SPR materia. With their TMR ability it gets even spicier. Blind immuntiy is needed due to their magic damaging abilities being all coded as physical moves, thus proc DW / phys resistance and of course accuracy. Beryl is resistant against blind, paralyze, confusion and petrify, which are all great. Beryl on top of that has 100% mag TDH and 25% SPR TDH, though in most scenarios you'd prefer to dualwield them. 40% MAG/SPR are locked behind a robe though and 30% MAG/SPR behind a dagger. It'll get a lot better once we come to their TMR ability though. Their innate passives aren't bad either, 120% SPR, 100% MAG, 30% HP, 20% DEF/MP and 10% MP refresh. Beryl for what they offer has great base stats with a high HP, MAG and SPR stat.
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